Originally trained in technical drafting, over the last 20 years I have developed skills in many areas applying to 3D renderings including poly modeling, uvs, texturing and shading, compositing, and also programming in c++, .net , and scripting for various purposes from tools and addins to help with efficiency or to do things not realistically done manually to shader type programming enabling advanced effects in final output.
3D modeling structure and architecture for coordination. Visualization for bidding or product demonstration including modeling, uv unwrapping, texturing, asset management, shading, lighting, animation, camera layout, rendering, compositing, audio, and final output compression. Manage custom build workstation hardware. Automation development including custom modifiers, shaders, web, and sql databases. Design custom structural components and generate shop fabrication and install drawings. Manage and support software and operating systems for large CAD/BIM department.