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Tim Catalano
Generalist - Pipeline Developer
Vancouver, Canada

Summary

Originally trained in technical drafting, over the last 20 years I have developed skills in many areas applying to 3D renderings including poly modeling, uvs, texturing and shading, compositing, and also programming in c++, .net , and scripting for various purposes from tools and addins to help with efficiency or to do things not realistically done manually to shader type programming enabling advanced effects in final output.

Skills

CompositingShading3D Animation3D ModelingLightingLow-poly ModelingUV MappingHigh-poly ModelingCADProgrammingScriptingPBR TexturingMaxscriptc++.net

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
AutoCAD
AutoCAD
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Arnold
Arnold
mental ray
mental ray
ART
ART
AdvArray
AdvArray

Reel

Experience

  • BIM Technology Manager at RK
    Denver, United States of America
    March 2008 - Present

    3D modeling structure and architecture for coordination. Visualization for bidding or product demonstration including modeling, uv unwrapping, texturing, asset management, shading, lighting, animation, camera layout, rendering, compositing, audio, and final output compression. Manage custom build workstation hardware. Automation development including custom modifiers, shaders, web, and sql databases. Design custom structural components and generate shop fabrication and install drawings. Manage and support software and operating systems for large CAD/BIM department.